Install the Asset Bundle Browser by going to package manager, located here.Drag the newly exported unityFBX file that you created in Blender into your assets in Unity.This step includes Unity and Asset Bundle Browser Make sure to check the “Selected Objects Only” option when exporting.Select everything in the scene relating to the model and animation by pressing “A”, including the keyframes of animation that you created.Choose the unopened zip file from github when installing unityfbx.This can be done by going to edit → preferences → add-ons. If you haven’t already, install the unityfbx plugin for blender.You can hide any bones or parts of the mesh that you’d like, but make sure to press alt + h when you’re done to unhide anything you’ve hidden.Be sure not to delete any bones on the rig or add any new ones since rig imports aren’t possible at the moment. From here you can manipulate the animation using techniques linked in the video above.You will have to zoom in a bit since BDSP models are super tiny. ![]() ![]()
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